I did a rough shape key of all expressions I need for starting a scene and threw him into a rough set here:
When I say rough I mean rough. I still have a LOT of detail to add to this scene, but I wanted to get a general feel for the layout of the scene. I recorded the dialogue earlier and I'm ready to start animating him. Obviously I need glass in the window and materials on the chairs and plates and stuff on the tables etc, but I was quite pleased with the over all feel. From the blender artists thread for Joe I received feedback that I need to work on his hair. I had pretty good hair from blender internal,but I no longer want to mix blender internal with cycles, so I'll go for polygon hair and if cycles gets real hair support soon I skip over to that. I really want to try this set in Lux instead of cycles as it looks better in there, but I don't know if I want to pay the higher render time price.
A Computer Animated Christian Feature film blog. The software used for this is mainly Blender and Luxrender.
Sunday, August 26, 2012
Saturday, August 11, 2012
Shape Key Tool Script
So I've been rigging a character lately and I really needed a way of copying individually selected vertex positions from one shape key to another. What actually happenned was I had to fix a topology error and bmesh screwed up the positions of the edited virtices in all the shape keys. I started to manually edit the position of each vertice to put it back to the basis position and this took forever so I wrote this script to fix each one.
http://blenderartists.org/forum/showthread.php?263316-Shape-Key-Tools
http://blenderartists.org/forum/showthread.php?263316-Shape-Key-Tools
Tuesday, August 7, 2012
Free Buildings on Blend Swap
So I uploaded some of the buildings to blend swap for everyone's enjoyment!
Let me know if there are any problems in the model:
http://www.blendswap.com/blends/architecture/old-town-store-front-buildings/
Let me know if there are any problems in the model:
http://www.blendswap.com/blends/architecture/old-town-store-front-buildings/
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