Here's a quick update on the buildings I scanned in...
This street is completely different than the street I did in the past. These buildings are VERY low poly with all of the effort going into the normal maps and the texturing. This is a completely different work flow than modelling EVERY detail and then adding tiled and procedural textures to 'dirty it up'. I think I like this flow a little better, you end up with a few too many flaws instead of too few, but it's faster and I think it looks a little better... any thoughts?
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