Sunday, August 26, 2012

Joe is shape-keyed!

I did a rough shape key of all expressions I need for starting a scene and threw him into a rough set here:

When I say rough I mean rough.  I still have a LOT of detail to add to this scene, but I wanted to get a general feel for the layout of the scene.  I recorded the dialogue earlier and I'm ready to start animating him.  Obviously I need glass in the window and materials on the chairs and plates and stuff on the tables etc, but I was quite pleased with the over all feel.  From the blender artists thread for Joe I received feedback that I need to work on his hair.  I had pretty good hair from blender internal,but I no longer want to mix blender internal with cycles, so I'll go for polygon hair and if cycles gets real hair support soon I skip over to that.  I really want to try this set in Lux instead of cycles as it looks better in there, but I don't know if I want to pay the higher render time price.

Saturday, August 11, 2012

Shape Key Tool Script

So I've been rigging a character lately and I really needed a way of copying individually selected vertex positions from one shape key to another. What actually happenned was I had to fix a topology error and bmesh screwed up the positions of the edited virtices in all the shape keys. I started to manually edit the position of each vertice to put it back to the basis position and this took forever so I wrote this script to fix each one.

Tuesday, August 7, 2012

Free Buildings on Blend Swap

So I uploaded some of the buildings to blend swap for everyone's enjoyment!

Let me know if there are any problems in the model: