So I've been trying out cycles the new render engine for blender and was doing some tests for it. I'm still uncertain what the final renderer for the movie is going to be. Blender is going through major rewrites right now and it's really hard to commit and do a bunch of work only to have to do it again later. Knowing that blender's internal render api is being rewritten right now I may wait until the api is working with luxrender before I really start working on materials and characters. Up to now most of my work has been modelling which is why most of it isn't on this blog since I haven't put the materials on the models and rendered them. I am also trying to learn real shader system way of rendering which is a tricky business.